![]() ![]() cleavage shapekey value 0.8 to fit dress ![]() Let me know if you recognize your work and I forgot to credit you, this originally started as a private model made over a year ago, and I haven't fully been keeping track. Mustard & Setarcos04- original body rig/model/textures I use them in animations to anchor props and stuff on a per-animation basis.ĭefault hair is part of the main armature, but the ruined hair isn't. The lines connecting bits of the mesh are there to make physics play better.Īrbitrary bones are just that- they don't do anything by default. Hair also uses cloth physics, attached directly to the mesh. None of the colliders are enabled by default for performance. There are cloth-based jiggle physics, enable the mesh deform modifiers on the body to use them. Lots of outfit parts have fit shapekeys for poses where they don't line up otherwise. Outfit rigging isn't super refined since I don't use the full outfits much. Outfits are designed around using the 'cleavage' shapekey on the body to make the breasts fit. NOTE: 1.1 ONWARDS ONLY WORKS WITH BLENDER 3.0+ (original release is 2.9x compatible) Sandwichmoth's Miss Fortune public release v1.1 ![]()
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